Give this any name you want, it really does not matter. Setting up your own plane for the player to drive on The delete process can take as long as a couple minutes, so be patient. Also delete all the other items EXCEPT for something labeled as "thePlayer" or similar (it usually is marked with the BeamNG logo). Delete all folders except for PlayerDropPoints and sky_and_sun. Now delete everything in the top right item selector by first clicking the little arrow next to MissionGroup. To enter the level editor, make sure you are in Windowed mode. You should see that it is exactly like East Coast, USA except without the scenarios. Note that this is what is shown to the player only in the level selector, anything you input for these fields will not affect how the overall map will be in the level editor. Here's what info.json should look like before you fill it out:įill out the now blank fields, it is pretty self explanatory. Remove anything that is in between parentheses and is to the right of a colon on the same line, EXCEPT FOR items in the previews section, the default_spawn_point_name section, and the spawnPoints section. Now you can fill out the info.json file which contains the information displayed in the level selector. Now go through every single folder in art and open every materials.cs file you see, finding and replacing the same two things in each one. Click Replace All.Ĭlose that little window and click the Save button in the top left. Click on the Replace tab and fill out the two fields with this information, replacing tutorial_map with the name you gave your level folder. Do the following file name changes in the main folder, replacing tutorial_map with the name you gave your level folder:Įast_coast_ > tutorial_Īnd now you will need to change the file paths. We need to rename all the files and file paths everywhere in this level to match the folder name we gave to our level. We need to do one more thing before we can work on the map in-game. JSON FILES Lastly, delete the export, scenarios, and quickrace folders.Īt this point your level folder should look something like this: These are scenario files and if you do not delete them, you will have a great deal of duplicate scenarios. The first thing you will want to do is delete all the. This name won't show up in the level selector but it will be the folder name that all the material assignment files will refer to (don't worry about what that means yet). Now, rename the extracted folder from east_coast_usa to something reminiscent of your project, but it must be short and must not contain any spaces (use underscores instead).
#BEAMNG DRIVE MAPS ZIP#
Once the east_coast_usa folder is completely transferred to this place, you can delete the zip from Documents\BeamNG.drive\levels Go back to Documents\BeamNG.drive\levels, right click, and then click on Paste. Go inside the zip, double click on levels, single click east_coast_usa and then right click on Cut. Now go to Documents\BeamNG.drive\levels and Paste the zip folder there.
![beamng drive maps beamng drive maps](https://images.cdn.circlesix.co/image/2/1200/630/5/uploads/posts/2018/12/a5a793d31c01bb79b6c099efdaf8e2dc.jpg)
Right click on east_coast_usa.zip and click Copy. Inside of this folder, double click on the content folder, then the levels folder. To start, navigate to the BeamNG installation directory, which is usually in C:\Program Files (x86)\Steam\steamapps\common\BeamNG.drive. Importing assets from other maps will be covered in a different tutorial eventually.
![beamng drive maps beamng drive maps](https://i.ytimg.com/vi/SPranKiKfSI/maxresdefault.jpg)
#BEAMNG DRIVE MAPS HOW TO#
This tutorial will show you how to create a map with all the East Coast, USA assets available to you. Since you are reading this tutorial, you are most likely a beginner and do not have much experience if any creating maps in the Torque3D engine which is what BeamNG.drive uses. You only need to do this section when you start a new map, if you are reading this for the first time you probably are
#BEAMNG DRIVE MAPS DOWNLOAD#
Download it at Īdditionally, you should make Windows display ALL file extensions by launching Windows Explorer > clicking the "Organize" drop-down menu in the top left corner > Folder and Search options > View tab > uncheck "Hide extensions for known file types" You will need Notepad++ for this tutorial. You only need to do this section once forever You must read it in order for the process to work. It is written so that even the absolute beginners can understand it and start making a map of their own, with their own assets and/or with assets from official maps. It may be hard to follow this tutorial word for word but it still should be somewhat helpful. The map format has undergone drastic changes since this article was written.